Build A Character

Character concept

Step One

Pick your race and where your character comes from.

Ancestry

hp
1

Step Two

Decide how your character grew up.

Background

1

Step Three

Pick from one of the available classes.

You may need to pick a specialisation, such as a Sorcerer's bloodline or Cleric's domain.

Class

hp

Perception

Saving Throws

Fortitude

Reflex

Will

Skills

Step Four

Add up the ability score bonuses you get:

  • Several +2 or -2 from your ancestry.
  • Optionally, take a -2 flaw in two abilities to gain a +2 boost in one other. This may not take your ancestry bonus above +2 or below -2.
  • One +2 from your background.
  • Several +2 from your class.
  • Free +2 to any four abilities.

Details

Strength
10 +
STR
Dexterity
10 +
DEX
Constitution
10 +
CON
Intelligence
10 +
INT
Wisdom
10 +
WIS
Charisma
10 +
CHA
1
=(- 10 ) ÷ 2

Calculate your hit points. Some of these come from your ancestry, and some each level from your class and constitution modifier.


Hit Points
hp
=
+ (
+
CON
) ×
1
+

Your proficiencies at level 1 are: 0, 3, 5, 7 and 9. They increase as you level up.


Step Five

Work out what your character owns at the start of the game, including clothes and weapons.

Starting
Money
sp
sp

Equipment

Kit
sp
Weapons
sp
Armour
sp
Gear
sp

1

XP

Image © Paizo Publishing
Character Name
Abilities
STR
DEX
CON
INT
WIS
CHA

Ability Modifier = (Ability Score - 10) ÷ 2

Proficiency

Character

Ancestry
Background
Class
Archetypes

You must take three archetype feats before you can start another.

Advancement

1

2

3

4

5

6

7

Master in skills

8

9

10

11

12

13

14

15

Legendary in skills

16

17

18

19

20


2

Skill feats

Background
2
4
6
8
10
12
14
16
18
20
Skill Notes

Ancestry

Heritage
5
13
1
9
17

General Feats

3
11
19
7
15

Skills

Acrobatics
=
DEX
Arcana
=
INT
Athletics
=
STR
Crafting
=
INT
Deception
=
CHA
Diplomacy
=
CHA
Intimidation
=
CHA
Medicine
=
WIS
Nature
=
WIS
Occultism
=
INT
Performance
=
CHA
Religion
=
WIS
Society
=
INT
Stealth
=
DEX
Survival
=
WIS
Thievery
=
DEX
Lore
=
INT
=
=
=

Perception

Perception
=
WIS
+
+
+

3

Speed

Stride

Speed

Focus

Focus Points
pts
=
+
pts
+1
pts

Weapon Specialisation

Damage Bonus

Saving Throws

Fortitude
FORT
=
CON
Reflex
REF
=
DEX
Will
WILL
=
WIS

Attacks

Multi-Attack
-5
-10
=
=
=
=
Ammo
#
#

Health

Hit Points
hp
=
+ (
+
CON
) ×
+
hp
hp

Armour Class

Armour Class
AC
=10 +
DEX
+
+
+
+

Raise shield

Raise shield

hp

Proficiencies


Actions


4
Class

Class DC

Class DC
DC
=
+
+

Class features



Subclass


Class Feats

1
4
8
12
16
20
2
6
10
14
18

5

Inventory


Expendables

Money
pp
gp
sp
cp
Total
cp

1000 coins = 1 bulk


Worn Equipment

1
2
3
4
5
6
7
8
9
10

Armour

Shield

hp
hp
hp

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