Dyslexic Character Sheets
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This document may be freely printed, copied, reproduced and distributed.
Copyright © Marcus Downing
https://www.dyslexic-charactersheets.com
This document is released under the Artistic License 2.0
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5. You may Distribute Compiled forms of the Standard Version without the Source, provided that you include complete instructions on how to get the Source of the Standard Version. Such instructions must be valid at the time of your distribution. If these instructions, at any time while you are carrying out such distribution, become invalid, you must provide new instructions on demand or cease further distribution. If you provide valid instructions or cease distribution within thirty days after you become aware that the instructions are invalid, then you do not forfeit any of your rights under this license.
This document uses properties covered by the Open Game License v1.0a
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This document uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This document is not published, endorsed, or specifically approved by Paizo Publishing.
https://paizo.com/paizo/about/communityuse
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Build a Character
Step One
Pick your race and where your character comes from.
Ancestry
Step Two
Decide how your character grew up.
Background
Step Three
Pick from one of the available classes.
You may need to pick a specialisation, such as a Sorcerer's bloodline or Cleric's domain.
Class
Perception
Saving Throws
Fortitude
Reflex
Will
Skills
Step Four
Add up the ability score bonuses you get:
- Several +2 or -2 from your ancestry.
- Optionally, take a -2 flaw in two abilities to gain a +2 boost in one other. This may not take your ancestry bonus above +2 or below -2.
- One +2 from your background.
- Several +2 from your class.
- Free +2 to any four abilities
Details
Strength |
10 + | ⇒ | |||||||
Dexterity |
10 + | ⇒ | |||||||
Constitution |
10 + | ⇒ | |||||||
Intelligence |
10 + | ⇒ | |||||||
Wisdom |
10 + | ⇒ | |||||||
Charisma |
10 + | ⇒ |
Calculate your hit points. Some of these come from your ancestry, and some each level from your class and constitution modifier.
Your proficiencies at level 1 are: 0, 3, 5, 7 and 9. They increase as you level up.
Step Five
Work out what your character owns at the start of the game, including clothes and weapons.
Equipment
Kit |
|
Weapons |
|
Armour |
|
Gear |
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Abilities
Ability Modifier = (Ability Score - 10) ÷ 2
Ancestry
Heritage
Background
Prisoner
Class
Monk
Archetypes
You must take three archetype feats before you can start another.
You cannot have more than one prestige archetype.
Proficiency
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Ancestry feats
General feats
Languages
Skills
Acrobatics |
= | DEX |
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Arcana |
= | INT |
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Athletics |
= | STR |
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Crafting |
= | INT |
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Deception |
= | CHA |
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Diplomacy |
= | CHA |
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Intimidation |
= | CHA |
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Medicine |
= | WIS |
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Nature |
= | WIS |
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Occultism |
= | INT |
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Performance |
= | CHA |
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Religion |
= | WIS |
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Society |
= | INT |
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Stealth |
= | DEX |
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Survival |
= | WIS |
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Thievery |
= | DEX |
|||||
Lore |
= | INT |
|||||
= |
Skill feats
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Class DC
Speed
Focus
Saving Throws
= | CON |
||||
= | DEX |
||||
= | WIS |
Attacks
Multi-Attack
Health
Armour Class
Armour
Shield
Raise shield
Actions
Flurry of Blows
Make two unarmed Strikes. If both hit the same creature, combine their damage and enhancements.
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Monk
Unarmed
Powerful Fist
When striking with your fist, deal 1d6 damage instead of 1d4.
Don't take the -2 penalty when making a lethal attack with a nonlethal unarmed attack.
Mystic Strikes
Your unarmed attacks become magical, allowing them to bypass resistances.
Metal Strikes
Your unarmed attacks are treated as cold iron and silver.
Adamantine Strikes
Your unarmed attacks are treated as adamantine.
Ki Spells
Incredible Movement
3 | 7 | 11 | 15 | 19 |
+10ft | +15ft | +20ft | +25ft | +30ft |
Bonus to Speed when not wearing armor.
Path to Perfection
Path to Perfection
Become master in one saving throw.
Second Path to Perfection
Become master in a second saving throw.
If you succeed at this saving throw, you instead critically succeed.
Third Path to Perfection
Become legendary in one of the above two saving throws.
If you critical fail at this saving throw, you fail instead.
Perfected Form
On the first attack of your turn, any roll below 10 becomes 10.
Dragon Stance
Enter Dragon Stance
While in dragon stance, ignore the first square of difficult terrain.
Dragon Tail Attack
Leg strike that deals non-lethal bludgeoning damage.
Dragon Roar
Enemies must succeed at a Will save against your Intimidation DC or be frightened 1 (frightened 2 on a critical failure).
Applies to your first attack against a frightened creature before the end of your next turn.
Flurry of Blows
Flurry of Blows
Once per round, make two unarmed Strikes. If both hit the same creature, combine their damage and enhancements for the purpose of resistances and weaknesses.
Fierce Flurry
If you hit with both Strikes in a Flurry of Blows, increase the weapon damage dice of each attack by one step.
Perfected Form
When you make an unarmed Strike, you can treat any dice whose roll was lower than 10 as if you had rolled a 10. If you do, your Strike gains the fortune trait.
Monk Feats
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Inventory
Expendables
Worn Equipment
Money
1000 coins = 1 bulk
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Pirate
Pirate
When you Balance aboard a ship, treat a success as a critical success. You also ignore any difficult terrain, uneven ground, or incline caused by the ship’s movement.
Rope Runner
Rope Runner
Whenever you succeed at an Athletics check to Climb using a rope or an Acrobatics check to Balance on a rope, treat your result as a critical success. You are not flat-footed while Climbing with a rope or Balancing on a rope.
Boarding Action
Swing on a rope or Stride up to twice your Speed. As long as you either boarded or disembarked a boat during this movement, make a Strike and deal an extra damage die if it hits.
Plunder
Make a melee weapon Strike. If you hit, you can immediately attempt to Steal an Object from your target, even if the target is in combat.
Heave Ho
Heave Ho
You can time your attack with the motion of the boat to knock an opponent off-balance.
Make a melee weapon Strike against a foe that is aboard a boat. Your foe must attempt an Acrobatics check to Balance against your class DC. On a failure, the foe is knocked prone. If its result is a critical failure, the foe is pushed 10 feet away and knocked prone.
Sea Legs
Sea Legs
Whenever you succeed at an Athletics check to Swim, treat your result as a critical success.
Additionally, you can always hold your breath for a number of actions equal to double your Constitution score when in water (this is not increased by using the Breathe Deep action).
Roll With The Ship
Roll the Reflex save twice and take the better result.
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Inventory
Party Funds
Money
1000 coins = 1 bulk